Leon Hurley is Managing Editor for Guides at GamesRadar+, where he oversees one of gaming’s most comprehensive tutorial libraries. With over 20 years in games media, his work bridges technical analysis, consumer advice, and cultural criticism.
Leon Hurley’s career spans over two decades, marked by a transition from traditional print media to digital-first content strategy. Starting as a staff writer for Official PlayStation Magazine during the PlayStation 2 era, he honed his skills in reviews, news, and feature writing. His rise to deputy editor and later website editor positioned him at the forefront of the industry’s shift to online platforms. A pivotal move to Kotaku UK as news editor further solidified his expertise in breaking stories and analyzing trends. Since 2016, he has led GamesRadar’s guides division, overseeing strategy for one of gaming’s most trafficked tutorial hubs.
Hurley consistently champions games that reimagine horror fundamentals, as seen in his coverage of Iron Lung’s submarine claustrophobia and Crow Country’s PS1-era aesthetic. Pitches should highlight novel fear induction techniques—whether through UI design, audio engineering, or control schemes. Example: His 2024 piece on Full Fathom’s pressure-system mechanics demonstrates appetite for psychologically layered systems over jump scares.
When discussing peripherals or components, link technical specs to play experiences. His PS5 SSD analysis connects read speeds to open-world loading innovations. Successful pitches might explore how haptic feedback adapters enhance narrative immersion or how monitor specs impact survival horror visibility.
With regular coverage of projects like Labyrinth Of The Demon King, Hurley prioritizes indie teams using constrained resources creatively. Pitches should emphasize development hurdles overcome through inventive solutions, particularly in horror or adventure genres. His 2023 interview with a solo developer creating AI-driven NPC routines exemplifies this interest.
While Hurley occasionally references iOS ports, his core coverage focuses on console/PC experiences. Pitches for mobile-exclusive titles or hyper-casual games have lower success rates compared to cross-platform narrative adventures.
Articles on Crow Country and PS2-era design principles reveal an appetite for nostalgia-driven innovation. Pitches should highlight how classic mechanics are being reimagined—think Resident Evil’s tank controls adapted for VR, or modern takes on PS1 survival horror visuals.
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